CAD vs. Creativity

Sometimes I look back at my student days with amusement. Sitting bent over our draft, eyes a nose-length away from the table top, while we scraped the ink strokes off with a razor blade in order to correct mistakes. What a mess!To get more news about cad architecture, you can visit shine news official website.

No question: Ctrl-z is a true blessing!
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Since then, we have been enjoying unimagined possibilities designing and planning our works. At the same time 3D software is becoming more and more powerful. The market also demands it, not only since BIM has become a topic that we can hardly avoid.

But the power respectively the complexity of a 3D Software alone is by no means a sign of quality.

At the latest since academic disciplines such as UX and UI design emerge (ergonomics have been existing for even longer), one thing should have become clear to every CAD software provider:

It is not only possible, moreover it is important to make the user experience of 3D-software as positive and encouraging as possible. Industrial designers have been doing exactly this with the products they design for as long as their discipline has been existing, by the way.

But instead of developing the software from the outside, namely from the user´s perspective, to ensure exactly this, the user seems to be rather at the end of the priority list. Seemingly unimportant save the customer retention.

Not every freelance architect, or “small” office has the means to purchase or renew licenses, or to spend more and more time and money on software training.

The whole issue is not just annoying from a creative’s point of view. It creates a real problem for our creativity.

After all, creativity is not only one of our greatest potentials to master the tasks of a complex world as cultural creators. It also sets us apart from our competitors who have no architectural training whatsoever.

We designers are all creative to a greater or lesser extent but not everyone is aware of the actual psychological phenomenon and its conditions. If one does look into it, it quickly becomes clear:
As Graham Wallas points out in “The art of Thought” there are four phases in the creative process, of which the second phase is “incubation”. This happens when we intentionally lose rational control of the creative process, knowing that our unconscious is working diligently on our subject. This is where we are particularly prone to blocking out possibilities in order to prevent upcoming problems caused by bad software.

It is to be feared that we will increasingly, although unconsciously, take the obstacles our software puts in our way into our creative process. As if in anticipatory obedience, we ignore demanding solutions, because we already know that there will be problems with their implementation in CAD, provided it is even feasible at all.