In this fast-paced digital world already competition for your game is very high. from the development of your game to publishing your game quality of the game matters most. but it’s not true that successful games take more time to develop and publish. many top-chart games are produced within 30 days. some of them only take 5 to 10 days of course I am talking about hyper-casual games here. Speed of your development and publishing matters if you want to stay ahead of clones and similar concepts from competitors in the market.

Speed from start to finish

The gameplay concept is the main thing to figure out before starting your development process. this stage is also called pre-production. in this initial stage, you research the market with your idea of the game. you decide which store and which type of users you will be targeting. Also, you need to decide which game engine will be used to develop the particular game, the storyline of the game, art style, core game mechanism, monetization strategy, sound effects, and in-app purchases, etc. documents are not ideal for every game but if my point of view it plays a very important role in the game design there are lots of things you can add in documents before starting your development.

The most commonly used documents are listed below.

●    Game Design Document (GDD)
●    Software Requirement Specification (SRS)
●    Art-style Design document

This document helps you to design your game before you start the development of the game. However, these docs are changed according to the requirement of the game. basically, you break down the whole game development process into small pieces. in this initial stage of development, you decide on the design, set the timeline, and then jump into the development of the game,

Prototype Phase

Completing the prototype of your game idea is very important. Because the prototype gives meaningful information and a general look and feels of your game. this is the best way to begin the development of your game process. also it gives a broad sample to your teammates and testers of how your game will be. the reason behind prototyping before you put more effort into your game is that you get an idea is this fun gameplay also this needs to be done in minimum time so you can spend more time on the actual game. Even if your idea seems really great but it needs to be tested that’s why prototyping is a very important part of the game development life cycle.

Research before implement

An efficient way to make a mobile game is to do all the research on your game competition and check if you find any existing game that has similar gameplay to yours. checking for name of the game and if it’s available for all platforms where you want to publish your game it’s very important to have the same name for all platforms so your users don’t get confused. user research is important because it gives you an idea of how users are reacting toward a similar concept of your game.

Testing of game

In today's world, mobile games are highly interactive and complex rather than old games. game testing is a crucial part of the development cycle it expresses a cleaner version of your game and gives developers the opportunity to fix bugs and user experience in the game. unexpected bugs, errors, and glitches get unnoticed if proper testing is not properly done. hence testing is important to avoid bad reviews from users and losing on unique users. also, it identifies improvement areas in the game so in the next or updated version of your game has a good user experience.I am listing some of the parts where testing needs to be done abrasively.

●    User Interface 
●    Technical issue
●    Localization
●    Compatibility issue
●    Performance Issue
●    In-app currency issues
●    Sound Issues
●    Progress save system

Use of Pictures and Videos in communication

In game development planning and design, documents are important having docs that have an explanation with pictures or video will make more impact on teammates it will be easy to understand concepts, bugs, or any design discussion. Coming up with any drawing which explains your idea or problem will take a little bit more time but it will save your many teammates time to understand.

User Experience is everything

For any game in the gaming industry if the user doesn't connect with your game then it’s big problem. if your game is complicated then show some right playable tutorials that help the user get started. A good user experience has a magnet effect on users as they get carried away in the game. little things like winning sound, winning animation, rewards, and game environment impact users.

Publishing and maintenance

Publishing a game is not easy you need to make sure platform's requirements, and you have to set up in-app purchases, privacy policies, etc.
In general, it’s better to publish your game in early access mode once testing is complete so that you can still work on the game and update it in the final version. work is not complete once the game is released updates are a crucial part of getting retention and fixing bugs to keep the game exciting.